Wednesday, February 23, 2011

Tip Of The Day - How To Get A Lot Of Gold

May NOT be compatible for the following realms: Warsong Pure, Neltharion, Sargeras, Deathwing, Neltharion
Getting gold (or silver/copper) coins might be a little tricky for newbies (nothing personal) and even more advanced players. But it is TOTALLY different to earn it while on (WoW)Thunderstorm (or other private servers) than retail Blizzard's servers; there won't be as much stuff on the Auction House, and if it is wanted, it is payed VERY well. So...

1. Auction House
Auction House might be a little bit hard to use for a newbies (or even more advanced players), but should be learned to use, as it is crucial for earning money, getting resources (+gear) and most of all; selling and earning lots of golds. You should put almost everything that's green (uncommon) or better (blue, epic, etc...) to the Auction House, that is, if you don't need to disenchant, equip, or use them in any other way. "Just go to the nearest city, ask a guard for direction and get rich!". No... I wasn't joking. It really can happen that easily. On later levels though... selling at the Auction House might turn harder... Don't ask me why...

The best items to sell on the Auction House are "raw materials", such as clothes (Linen Cloth, Woolen Cloth, etc...), herbes, ores + bars, and other things that can be created into something either valuable, or just for getting skill level. Also, the items that you (potentially) create yourself are sometimes great for Auction House, such as bags and especially profession related bags! And... As I already wrote, all green+ items should be put there as well, as they are very valuable for someone who wants to level his/her enchanting skill, or just want's to equip them.

EXTRA TIP: Epics sell like crazy on the Auction House, especially weapons. Depends on the realm.

2. Professions
Like in retail WoW, crafting professions can earn you a LOT of gold if the skills are leveled to maximum, or at least to a high level. However, this will not help you a lot if you are a beginner -> you won't even need a lot of gold. 

IF  you are a beginner and you have only small level chars, then you CAN choose 1 or 2 crafting professions, but I do NOT suggest it, as it will take a long time to level the char to a point where you can level your skills, and you will only lose money in the part time. In this case I SUGGEST that you pick 1 or even two gathering professions, as even though they aren't as fun, they sure bring A LOT of money. Of course, you can still pick whatever professions you want and still earn a lot of gold...

3. Doing Quests
No, I am not crazy; Quests are the main source where the virtual money comes from, and for that reason, it is important that you participate as well. Doing just regular quests when leveling (and after dinging 80) is a great way to earn the little that you need for spells and others (and make A LOT of money after you hit 80), but later on, the Daily Quests will be almost better than farming mobs for valuable drops, crafting, gathering and other stuff, because after you ding lv 80, you get extra gold (for not getting experience no more) for each quest you complete and you can do them every single day!!! Unfortunately, some dailies/other quests don't work. In that case, please report it to the Bug Tracker (need to have at least 50 forum posts)


Join Thunderstorm, The Best Blizlike Private Server [NO LONGER]

logo-world-of-warcraft.jpg (2827×1608)
Thunderstorm is the BEST private blizlike (blizzard-like) server. 
There are almost no giltches/bugs at all, which is more than demanded for a FREE WoW server. It has also MANY working features that in most cases do not work, such as all battlegrounds working, FULLY working Deathknight quests & the place where they level at first, scripted NPCs + Instances + Raids, 99,9% working spells/talents, working Auction House, and all that kind of stuff that would be normal for retail...

The only bad things that I have encountered until now are: The instance finder does not work (it did for a moment, but not anymore), Northrend is still quite bugged, but is being fixed nearly every day (Northrend is really the only place where there are bugged quests), low population on bad days (that is going to change though, if you just join us), donators are VERY annoying (not own experience)...

So, please join us. Everyone makes a difference, and yes, that means YOU!

Monday, February 21, 2011

Patch Notes - 21.02.2011 ( 1.0.3

  • Added new page; My Characters for a list of all my characters, their level, their guild, their professions and a link to a more detailed post about them

Tip Of The Day - How To Be Good In Battlegrounds (No PVP Gear Required)

To be good in battlegrounds, I have two suggestions for you; either you donate 45$ and get wrathful gear on a level 80 char, or either you stop at lv 79, and do lv 70-79 battlegrounds. And although donating is good for our server, everyone hates donators (you can still donate if you want to). So... I guess the second option is the right choice:

If you stop at lv 79, there is a good chance that the enemies are going to be smaller level than you (70-78), so use that as your advantage.
wowblogo.png (1026×546)

First... You can get some "twink" (stops at 19, 29, 39, 49... 79 and get's really good PVP gear) gear if you want, but there isn't so much for lv 79, so just try to get the best gear possible. There are some nice rare sets for lv 78 and all...

Now secondly... You can optionally use PVP talent sets, which is NOT required at all though... Many good players can do very well in battlegrounds with their leveling talent builds.

And finally... Just learn how you should use your class in different situations.

With those three parts, I bet you'r going to be the king of the battleground. Of course, you don't have to stop at lv 79, you can level to 80. It's just that when you'r 80, you need REALLY good gear to survive... See you in the battlegrounds!

And btw... If you don't like DPS:ing all the time, healers are more than welcome in battlegrounds. The only downside is that the enemy normally tries to take the healers out first, but I bet your team will protect you. Good luck!

Brought to you by The World of Warcrafters


Thursday, February 17, 2011

Vote! It's The Least...

Voting is crucial for private servers such as WoW - Thunderstorm. The server cannot survive without players, and players won't come without been directed from "Best private server list" sites. This is why I have to ask you to VOTE!!!

I, personally am in favor of Thunderstorm private server, so I wouldn't suggest that you vote other sites, but if you like an other site, then VOTE. But... I still suggest you vote for Thunderstorm and not others xD

Tuesday, February 15, 2011

Patch Notes - 15.02.2011 - 1.0.2

  • Reset the "trackers" (maps that show where visitors come from) from

Saturday, February 12, 2011

Tip Of The Day - What Class To Pick For Newbies?


hunter-beast-mastery-pvp-guide.jpg (420×300)

Hunters are an easy class for newbies because of their pet and their ranged attacks which ease a lot doing quests leveling in general. If you focuse your talent points into Beastmastery, you cannot go wrong.

wow-hunter.jpg (337×390)

Hunters aren't for newbies only though; they are considered as the "gods" of the battlegrounds due to their high DPS and survivability, so if you plan on doing some PVP (Player Versus Player) that ISN'T so gear dependent, this is the class for you.

Brought to you by The World of Warcrafters


Molten-WoW Character Creation

wow_characters-1934.jpg (525×360)

"Creating a new character can be quite frustrating, because you want him/her to be perfect. There is no such thing as perfect though, but I CAN help you create a character(s) that you will enjoy playing with your whole "WoW life"."

1. First of all... 
You will need to pick a faction; Horde or Alliance. Normally on private servers, it is suggested to roll an Alliance character(s) because of the low numbers of Alliance players, but it can be totally different on some other private servers.

  • On Molten-WoW, there are usually less Alliance players than Horde ones.

You MUST pick the same faction as your friends in order to play with them (in a group) and do stuff together without killing yourselves, and even being able to speak to each other. On this specific private server ( though, there is a option to do a one time 7£ donation which gives you many features, one of them being to be able to speak with the opposing faction.

2. Looks do matter...

The REAL difference between Alliance and Horde are the looks of the races and their racials (abilities only available to a specific race):

Alliance races: Human, Gnome, Dwarf, Night Elf, Drainei

Horde races: Orc, Troll, Tauren, Undead (Forsaken), Blood Elf

3. Picking a class
Now... You will need to pick a class. ATTENTION! Some classes are only available to some races. However, the Deathknight class is available to all races. Race/class combos:


  1. Undead: Warrior, Warlock, Priest, Mage, Rogue, Deathknight
  2. Tauren: Warrior, Druid, Shaman, Hunter, Deathknight
  3. Orc: Warrior, Shaman, Hunter, Rogue, Warlock, Deathknight
  4. Troll: Warrior, Shaman, Hunter, Rogue, Priest, Mage, Deathknight
  5. Blood Elf: Paladin: Hunter, Mage, Priest, Warlock, Rogue, Deathknight

  1. HumanWarriorPaladinWarlockMageRogueDeathknight
  2. GnomeWarriorWarlockRogueMageDeathknight
  3. DwarfWarriorPaladinPriestHunterRogueDeathknight
  4. Night ElfWarriorHunterRogueDruidPriestDeathknight
  5. DraeneiWarriorPaladinHunterMageShamanPriestDeathknight

wowcharacters.jpg (640×480)

For PVE (Player Versus Environment) in solo, I suggest you pick either a Hunter, Paladin or Deathknight (only at lv 55), but all are quite good at leveling solo without any difficulties. The reason for this is that: Deathknights and Paladins can heal themselves with numerous spells and abilities, and they can also wear plate gear which has good armor and usually good stamina too; Hunters have pets that work as tanks->they aggro (get the attention) of the mob(s) while you dps them to death.

For PVP (Players Versus Player):
Battlegrounds: I suggest Hunter, Warrior, Druid , Paladin
1 vs 1: Rogue, Priest, Mage

But really... Any class can be good both in PVP and in PVE as long as you know how to play it ;)

For PVE Raiding, all of the classes are needed, but mostly healers and tanks, so I suggest you roll either a tank: Deathknight, Paladin, Warrior. Or a healer: Priest, Druid, Paladin, Shaman

Brought to you by The World of Warcrafters


World of Warcraft - Classes

World of Warcraft classes can be quite a difficult choice but maybe this webpage will help you. It will also help you know your class better; how it functions, what you SHOULD be doing with it, etc...


Patch Notes - 11.2.2011 ( - 1.0.1

This is what I call a "patch" (check out definition here); when I change the background, change adress, change the name of the blog etc. The most important thing for you to know is that a patch means changement. This wasn't really my first patch, because the other ones were "betas"; they don't count.:

  • New background (More Cataclysm friendly)
  • Changed the title to: "The World of Warcrafters - Thunderstorm" from "The World of Warcrafters"
  • Changed the blogs meaning: This blog is now an unofficial Thunderstorm/other private server blog
  • Added a new page: "How To  Play WoW For Free" for a major tutorial on how to play WoW (World of Warcraft) for free
  • Added a new page: "Patches" for links of patches like this one
  • Added a new page: "Tutorials" for links of tutorials such as "How To Change Realmlist - World of Warcraft"
  • Added a new page: "Leveling Help/Builds" for ALL of the leveling talent builds (EVERY single class: Deathknight, Druid, Mage, Warrior, Shaman, Rogue, Priest, Hunter, Paladin, Warlock)
  • Added a new page: "Gallery" for screenshots from Thunderstorm
And, I will also soon make some YouTube videos of Thunderstorm, but also some that I will make exclusively for my beloved readers ;D

Druid Balance 1-80 Leveling Talent Build & Guide (3.3.5)

This guide was written mostly Molten-WoW in mind, but supports all the 3.3.5(a.) WoW servers (private).

If you would prefer to "go" Feral, please check out our

Beastspirit in Moonkin form

Table of content:
  1. Leveling Spec
  2. Talents
  3. Rotations
  4. Tips
  5. Stats
  6. Glyphs
  7. Heirloom Gear
  8. Class Quests
  9. Addons

Leveling Spec

Balance Druids are the RDPS spec of the druid tree. This spec should be (more than) viable for levelling your Druid all the way to 80. However, you will have to rely on cloth gear for the most part, as caster leather gear is extremely rare until Outland. Given that, you may want to level as Feral until at least 40 (when you get Moonkin Form, or "Boomkin", as some refer to) or even 60 (when the gear selection becomes more appropriate). If you do, check out the Druid Feral 1-80 Leveling Talent Build (3.3.5). The Feral talent build is also overall faster to level (as it has nearly no downtime at all), and most would even claim it to be a lot easier.


    10-14: Starlight Wrath 5/5
    15-17: Moonglow 3/3
    18-19: Nature's Majesty - 2/2
    20-21: Nature's Reach - 2/2
    22-24: Nature's Grace - 3/3
    25-27: Celestial Focus - 3/3
    28-29: Vengeance (Only 2) - 2/5
    30-32: Lunar Guidance - 3/3
    33-34: Vengeance (Only 2 more) - 4/5
    35-37: Moonfury - 3/3
    38-39: Dreamstate (Only 2) - 2/3
    40-40: Moonkin Form - 1/1
    41-43: Improved Moonkin Form - 3/3
    44-44: Vengeance - 5/5
    45-49: Wrath of Cenarius - 5/5
    50-50: Force of Nature - 1/1
    51-53: Eclipse - 3/3 -> Procs from this will show as either Eclipse (Solar) or Eclipse (Lunar) depending
    on the triggering spell.
    54-54: Typhoon - 1/1
    55-57: Earth and Moon - 3/3
    58-59: Gale Winds - 2/2
    60-60: Starfall - 1/1
    61-61: Dreamstate - 3/3
    TALENT BUILD UNTIL 61: 52/0/0

    ==> Restoration
    62-66: Furor - 5/5
    69-71: Natural Shapeshifter - 3/3
    72-73: Master Shapeshifter - 2/2
    74-76: Intensity - 3/3
    TALENT BUILD UNTIL 76: 52/0/15

    ==> Balance
    77-78: Balance of Power - 2/2
    79-80: Brambles (Only 2) - 2/3


    -Always start at max casting range.
    -Always keep Mark of the Wild and Thorns on you

    1 - 7: 
    Take whatever weapons provide the best DPS you can find (probably a staff or 2-handed mace). You'll be doing some melee damage for a while.

    - Until you get Moonfire, spam Wrath until the target is in melee range.
    - Once you get Moonfire, cast it after you've launched your first Wrath. (Wrath takes time to reach its target while Moonfire hits immediately. Your first Wrath will hit the target as he starts runing towards you.)

    Rotation - Pull with Wrath, cast Moonfire, spam Wrath. Refresh Moonfire if needed.

    Open with Wrath and Moonfire, then immediately cast Entangling Roots.
    - Spam Wrath until Entangling Roots breaks and the target gets to you or is dead.
    - When fighting multiple mobs, use Moonfire followed by Entangling Roots on one. Then, focus on other mobs, healing as necessary.

    Rotation - Pull with Wrath > Moonfire, then Entangling Roots. Spam Wrath.

    Start trying to find a weapon that increases spell power and/or intellect. If you get a one-handed weapon, get an off-hand to go with it.

    - Open with Starfire, then spam Wrath.

    Rotation - Cast Starfire, then spam Wrath.

    We get two abilities at 40 that allow us to do a lot more damage: The iconic Moonkin Form and HurricaneFrom now on, stay in Moonkin Form

    For single targets, the rotation is the same as above.
    - For multiple targets, use Hurricane. Either run into a group or pull using Starfire/Wrath/Moonfire.
    - Once you get Barkskin at 44, use it before using Hurricane.
    - Use Innervate when you're low on mana ( > 40%)
    - Use Force of Nature on groups or tough mobs. Warning - Make sure you damage whatever it is your trees are fighting. If you don't, you won't get any experience or loot!

    Rotation (Single Target) - Cast Starfire, then spam Wrath.
    Rotation (Multiple Targets) - Run into a group (or pull multiples to you using Moonfire), cast Barkskin then Hurricane. Re-cast Hurricane as needed.

    At this point, we have a change in our single target rotation.

    - For single target, the rotation is the same as above except if Eclipse (Lunar) procs.
    - Start casting Starfire instead of Wrath if Eclipse (Lunar) procs.
    - Use Typhoon to knock approaching mobs back or to pull several at once. Warning: The range of Typhoon is bigger than the animation (sometimes there might be no animation whatsoever) might suggest. Practice using it a little before taking it to the "real deal".

    Rotation (Single Target) - Cast Starfire, then spam Wrath. If Eclipse (Lunar) procs, switch to Starfire.
    Rotation (Multiple Targets) - Run into a group (or pull multiples to you using Moonfire), cast Barkskin then Hurricane. Re-cast Hurricane as needed.

    Same as above, except you should use Starfall for extra DPS on groups. Warning: The range of Starfall is surprisingly big, and that is why it is to be used with caution!

    Rotation (Single Target) - Cast Starfire, then spam Wrath. If Eclipse (Lunar) procs, switch to Starfire.
    Rotation (Multiple Targets) - Run into a group (or pull multiples to you using Moonfire), cast Barkskin then Hurricane. Re-cast Hurricane as needed. Use Starfall as often as possible.


    - Cast Regrowth and or Rejuvenation on yourself before a fight to keep your health up (helps especially against elites, tougher mobs and packs of mobs)
    - Use Innervate when you're at about 25% mana
    Use Aquatic Form/Travel Form to escape if things go bad 
      -> Optional: Cat Form -> /cast Dash
    - Use Cat Form and Prowl to avoid unwanted attention (ex. slipping through patrols)
    - Use Hibernate as crowd control needed on beasts and dragonkin (note, feral druids in an animal form + shamans in ghost wolf are concidered as "beasts").
    - Use Entangling Roots if you need to get some distance between you and something trying to hit you.

    - Cast Thorns on the tank ONLY (helps keeping threat)
    Keep Mark of the Wild on all party (raid?)
    - On bosses, open with Faerie Fire, followed by Moonfire. Then, follow your normal single-target rotation (excluding Entangling Roots). Keep Faerie Fire and Moonfire refreshed.
    - Keep the reagents on hand for Rebirth (unless you have the Glyph of Unburdened Rebirth)
    - Save Innervate for the healer if you feel like you can survive without it
    Tribal Leatherworking is a great way to go if you're leveling as balance. There are some nice BoP (Bind on Pickup) pieces for balance.
    Skinning complements well leatherworking, as it allows you to harvest your own materials (saves A LOT of gold). Skinning also gives a nice critical chance buff (+5%).


    In the following order: Spell Power -> Intellect -> Critical Strike -> Stamina -> Mana per 5 -> Spirit

    1 - Spell Power: Needed to directly increase damage.
    2 - Intellect: This stat gives you more mana, as well as increases your spell power and spell critical chance.
    3 - Critical Strike: Higher Critical Strike chance means you will "crit" more often.
    4 - Stamina: This helps you stay alive longer. Especially useful if you encounter a lot of "hostile opposing faction members" -> PvP.
    5 - Mana per 5 (Mp5): Helps keep your mana up, even while casting. 
    6 - Spirit: Also used to keep your mana up, but not effective in combat. Once you get Improved Moonkin Form, spirit will increase your spell damage though.

    Click here for a complete list of druid glyphs

    Major Glyphs
    Glyph of Wrath - Increases the damage done by your Wrath by 10%.
    Glyph of Innervate - Grants you 45% of your base mana pool over 10 sec in addition to the normal effects of Innervate.
    Glyph of Starfall - Reduces the cooldown of Starfall by 30 seconds.

    Glyph of Entangling Roots - Increases the damage your Entangling Roots victims can take before the Entangling Roots breaks by 20%.
    Minor Glyphs
    Glyph of Aquatic Form - Increases your swim speed by 50% while in Aquatic Form.
    Glyph of Unburdened Rebirth - Your Rebirth spell no longer requires reagents.
    Glyph of Thorns - Thorns

    Heirloom Gear

    "Heirlooms bind to the account, as opposed to an individual character. This means they can be mailed (even after been used) to any character that shares the same account and server, including those of opposing faction."

    For more information about Heirloom items, go to: <- STRONGLY suggested]

    *These same Heirloom items can also be used by/are suggested for Warlocks, Mages and Priests*

    VPs -> Vote Points
    [Tattered Dreadmist Robe] - Chest -> 50 VPs 
    [Tattered Dreadmist Mantle] - Shoulders -> 50 VPs
    [Discerning Eye of the Beast] x2 - Trinkets -> 50 VPs each
    The gear listed below are just suggestions. There are plenty of other choices out there. If possible, try to upgrade your gear every 10 levels or so.

    Class Questss

    *Cure Poison can be skipped in favor of Abolish Poison at level 26 but still has some use in PvP (apply Abolish for the tick and spam Cure to get poisons in between ticks).
    **The Aquatic Form quest is now optional, you can train this form directly from the Druid trainer.
    *** The Swift Flight Form can be trained at level 71 but the quest is still worth doing if you have the time to unlock Anzu.

    ControlFreak : ControlFreak is a lightweight addon that allows you to set a target for your CC spells, as well as monitoring their status to let you know if they break the cc or take damage. You can also re-cast your CCs without actually switching targets.
    Decursive : This handy addon will allow you to remove any negative effect you are capable of removing from any member of your group with a simple click, without having to target them
    Range Display : A light addon that shows the distance between you and your target (mob/npc/player). Very useful when you need to know exactly when you are in max range for a Wrath/Starfire spam. Easily configurable as well.
    Quartz : Considered the best spell casting bar addon, Quartz gives you hundreds of awesome features, including latency and range (to your target) tracking, while still staying relatively lightweight. A MUST HAVE for casters.